Development journal
Dev Logs.
The complete Wolf Interactive development record: current work, retired experiments, awkward breakthroughs and the bits that only made sense after they broke.
TRACEWAKE
01 ENTRYOpen Rails / NSW North Coast Line
02 ENTRIES
Developer Journal #1 | From an Empty Tile to the First Train
Taking the NSW North Coast Line from an empty route tile to the first working track and train, including reference-file headaches along the way.
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Prologue | Every Journey Starts Somewhere
The personal history behind the NSW North Coast Line project and why Grafton's railway landscape was worth rebuilding digitally.
Read Dev Log ↘Protofodder
02 ENTRIESDevlog Update: Zombie Mechanics, Combat, and Player Animations
A Protofodder update covering zombie behaviour, combat development and player animation work.
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Unreal Engine Breakthrough: My Next Big Project Unveiled!
The moment Protofodder emerged as the next major Unreal Engine experiment, with early layouts and prototype work.
Read Dev Log ↘Alpha RPG
02 ENTRIES
The first big goals of development
Town layouts, shops, taverns, sewers, dialogue and codex work as the early RPG moved from planning into a playable world.
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This is but the beginning of something.
The earliest Alpha RPG planning, including the game design document, tavern sketches and first in-engine construction.
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